[Site] Glossary Submissions
Glossary Submissions
The TFA-RPG Glossary is up on our very own wiki-page, and it is slowly expanding itself.
http://tfarchive.com/rpg/site/glossary
Would you like to help? Or simply posit some constructive criticism?
If you wish to add some submissions to be uploaded, here are some helpful suggestions. Hopefully they seem reasonable enough.
1) It would probably be best to keep these short and concise (about a paragraph), though there may be some exceptions. Though I know some subjects, items, etc may have extensive history behind them, try to keep them somewhat short (I'll do my damnedest to do the same ). And really, it keeps the glossary accessible.
2) Topics may include: items, technology, species, terminology and commonly used expressions and colloquialisms (am I missing something?). But most importantly, make certain they pertain to the RPG-verse, or are at least compatible with it. In other words, just try to keep canon references flexible or vague as possible, since we're attempting to merge outside (and often clashing) continuities into our little universe here. Starscrafts, etc, are already covered in the Ships and Transport section on the RPG Wiki - though ship TYPES are probably okay. With the exception to the Matrix(s) - god-like super abilities and weapons/plot-devices that haven't been previously established here or okay-ed by the staff are probably things to avoid (besides, stuff like the Plasma Energy Chamber already have and entry in the Locations page). Standard weapons are fine - though chances are that extensive details regarding character specific weapons can be, or will be, covered in more detail in the Character pages.
Anything else?
Other than that, have fun. I know I am
http://tfarchive.com/rpg/site/glossary
Would you like to help? Or simply posit some constructive criticism?
If you wish to add some submissions to be uploaded, here are some helpful suggestions. Hopefully they seem reasonable enough.
1) It would probably be best to keep these short and concise (about a paragraph), though there may be some exceptions. Though I know some subjects, items, etc may have extensive history behind them, try to keep them somewhat short (I'll do my damnedest to do the same ). And really, it keeps the glossary accessible.
2) Topics may include: items, technology, species, terminology and commonly used expressions and colloquialisms (am I missing something?). But most importantly, make certain they pertain to the RPG-verse, or are at least compatible with it. In other words, just try to keep canon references flexible or vague as possible, since we're attempting to merge outside (and often clashing) continuities into our little universe here. Starscrafts, etc, are already covered in the Ships and Transport section on the RPG Wiki - though ship TYPES are probably okay. With the exception to the Matrix(s) - god-like super abilities and weapons/plot-devices that haven't been previously established here or okay-ed by the staff are probably things to avoid (besides, stuff like the Plasma Energy Chamber already have and entry in the Locations page). Standard weapons are fine - though chances are that extensive details regarding character specific weapons can be, or will be, covered in more detail in the Character pages.
Anything else?
Other than that, have fun. I know I am
Cool. Then Blackjack's gonna help with the 'red pages' then. Needs help for the Triple changers. Who's considered one? Again as usual, whether these are used is up to the mods. I know damn well that these are gonna need improvement .
____________
Fusion Cannon
The fusion cannon is an immensly powerful hand-mounted weapon used by Megatron, the leader of the Decepticons. It draws it's power interdimensionally from a black hole.
___________________
Junkion
The Junkions are a race of Autobot-affliated Transformers living on the planet of Junk. Led by Wreck-Gar, the Junkions live on trash and speak in snippets from human television shows. Known Junkions include:
-Wreck-Gar
-Avanti
-Nitro
-Nancy
-Detritus
_________________
Null Ray
The Null Ray is able to stop any non-sentient machine from working. It is the weapon of choice of Decepticon Air Commander Starscream.
______________
Reformat
Sometimes it is necessary for a transformer to change his alternate mode. Perhaps it is for disguise, or for additional combat powers, or for sentimental reasons. When a transformer is so badly injured it is necessary to change his alternate mode. If the equipment is available, virtually any transformer could reformat themselves.
_______________
Six Changer
A sixchanger is a transformer able to transform between six distinct alternate modes. The first is Sixshot, as a result of Shockwave's experiment. Known Six changers are:
-Sixshot
-Quickswitch
-Gigatron
_______________
Slag
Slag is a swear word in transformer language. It is not to be confused with the Dinobot of the same name.
______________
Spark
The spark is the essence and soul of a Transformer. If it is extinguished, the transformer dies. Occasionally aspects of the spark can be copied to disks, in which it is called 'personality components'.
At times, sparks may split into two or more during creation, resulting in what is known as 'siblings'.
__________
Triple Changer
Triple changers are transformers with two distinct alternate modes, in addition to the robot mode. Those known specifically as Triple changers include:
-Astrotrain
-Blitzwing
-Broadside
-Octane
-Sandstorm
-Springer
___________
Stasis Lock
When a transformer goes into stasis lock, he is between life or death. He can be repaired, but too long in stasis lock may lead to death or permanent damage.
____________
Fusion Cannon
The fusion cannon is an immensly powerful hand-mounted weapon used by Megatron, the leader of the Decepticons. It draws it's power interdimensionally from a black hole.
___________________
Junkion
The Junkions are a race of Autobot-affliated Transformers living on the planet of Junk. Led by Wreck-Gar, the Junkions live on trash and speak in snippets from human television shows. Known Junkions include:
-Wreck-Gar
-Avanti
-Nitro
-Nancy
-Detritus
_________________
Null Ray
The Null Ray is able to stop any non-sentient machine from working. It is the weapon of choice of Decepticon Air Commander Starscream.
______________
Reformat
Sometimes it is necessary for a transformer to change his alternate mode. Perhaps it is for disguise, or for additional combat powers, or for sentimental reasons. When a transformer is so badly injured it is necessary to change his alternate mode. If the equipment is available, virtually any transformer could reformat themselves.
_______________
Six Changer
A sixchanger is a transformer able to transform between six distinct alternate modes. The first is Sixshot, as a result of Shockwave's experiment. Known Six changers are:
-Sixshot
-Quickswitch
-Gigatron
_______________
Slag
Slag is a swear word in transformer language. It is not to be confused with the Dinobot of the same name.
______________
Spark
The spark is the essence and soul of a Transformer. If it is extinguished, the transformer dies. Occasionally aspects of the spark can be copied to disks, in which it is called 'personality components'.
At times, sparks may split into two or more during creation, resulting in what is known as 'siblings'.
__________
Triple Changer
Triple changers are transformers with two distinct alternate modes, in addition to the robot mode. Those known specifically as Triple changers include:
-Astrotrain
-Blitzwing
-Broadside
-Octane
-Sandstorm
-Springer
___________
Stasis Lock
When a transformer goes into stasis lock, he is between life or death. He can be repaired, but too long in stasis lock may lead to death or permanent damage.
- slartibartfast
- Posts: 1895
- Joined: Sun Sep 03, 2006 11:40 pm
- Location: paris.
- Contact:
Ooh! You're using offensive words!
Seriously, though, I will use more of the words 'frag' and 'slag' in my RPG posts.
Speaking of offensive Cybertronian, you forgot Springer's line from one of the Spotlights: "Sparkless Spawn of a glitch."
Oh, and look who's working overtime! Ziggy's filled up most of the glossary!
Alright, so I'm looking through the red links and I see the term "cydraulic". I have my own theories on what that is, but I have the nagging suspicion I could be wrong (could it be something along the lines of a being a cross between a hydraulic system and acting as the "bones" to a mechanoid's body). Your thoughts....please?
A weapons page is up in the glossary, with sub-links to weapon types.
http://tfarchive.com/rpg/site/glossary/weapons
It's a start, and naturally other categories can be added.
Please, feel free to make any suggestions or submissions.
http://tfarchive.com/rpg/site/glossary/weapons
It's a start, and naturally other categories can be added.
Please, feel free to make any suggestions or submissions.
- Lady Quickswitch
- Posts: 305
- Joined: Sun May 29, 2011 10:43 am
definition of Primitive
I'd like to contribute this definition to the glossary:
Primitive - A Transformer with an animal alternate mode and instincts.
Primitive - A Transformer with an animal alternate mode and instincts.