Search found 58 matches
- Mon Dec 07, 2009 3:01 am
- Forum: RPG Thread Archive
- Topic: [Original RPG] Eye of the Storm: Take Arms Against a Sea of Troubles (Polyhex)
- Replies: 1004
- Views: 235904
- Thu Nov 26, 2009 1:45 pm
- Forum: RPG Thread Archive
- Topic: [Original RPG] Eye of the Storm: Take Arms Against a Sea of Troubles (Polyhex)
- Replies: 1004
- Views: 235904
- Wed Nov 25, 2009 5:07 am
- Forum: RPG Thread Archive
- Topic: [Original RPG] Eye of the Storm: Take Arms Against a Sea of Troubles (Polyhex)
- Replies: 1004
- Views: 235904
- Tue Nov 17, 2009 12:18 pm
- Forum: RPG Thread Archive
- Topic: [Original RPG] Eye of the Storm: Take Arms Against a Sea of Troubles (Polyhex)
- Replies: 1004
- Views: 235904
Medbay Annoyance was starting to become visible in the faceplates of the Stunticons except for Motormaster's which was almost unchanged. Despite appearances the other Stunticons knew better than to get out of line unless their leader allowed it. If anything Altihex had made Motormaster more subtle ...
- Sat Nov 14, 2009 2:02 pm
- Forum: RPG Thread Archive
- Topic: [Original RPG] Eye of the Storm: Take Arms Against a Sea of Troubles (Polyhex)
- Replies: 1004
- Views: 235904
- Wed Nov 11, 2009 1:15 pm
- Forum: RPG Thread Archive
- Topic: [Original RPG] Eye of the Storm: Take Arms Against a Sea of Troubles (Polyhex)
- Replies: 1004
- Views: 235904
The huge mecha savaged the remains of the imperial drop ship and all the mechs within with the insane savagery that characterized him. Seeing what looked like a wounded imperial. Menasor Laughed boisterously as he cut off his legs with his sword. With the comparative strength of a firecracker, for t...
- Sun Nov 08, 2009 1:00 pm
- Forum: RPG Thread Archive
- Topic: [Original RPG] Eye of the Storm: Take Arms Against a Sea of Troubles (Polyhex)
- Replies: 1004
- Views: 235904
Menasor finished his downward charge from floating above the imperial ship. An inarticulate roar all the sound he emitted as he literally charged through one of the imperial ship's main thrusters blowing it apart immediately. Within moments the lumbering gestalt ran the imperial ship's other thruste...
- Wed Oct 28, 2009 12:42 am
- Forum: RPG Thread Archive
- Topic: [Original RPG] Eye of the Storm: Take Arms Against a Sea of Troubles (Polyhex)
- Replies: 1004
- Views: 235904
- Sat Oct 24, 2009 4:04 pm
- Forum: RPG Thread Archive
- Topic: [Original RPG] Eye of the Storm: Take Arms Against a Sea of Troubles (Polyhex)
- Replies: 1004
- Views: 235904
Outside Darkmount Several more hatches opened on the imperial ship revealing more ship revealing more automated point defense particle autoguns as well as ship-to-ship impulse blasters all of which started firing towards the Decepticon defenses, soon several of these were no more thanks to Darkmoun...
- Thu Oct 22, 2009 9:06 am
- Forum: RPG Thread Archive
- Topic: [Original RPG] Eye of the Storm: Take Arms Against a Sea of Troubles (Polyhex)
- Replies: 1004
- Views: 235904
- Tue Oct 20, 2009 1:34 am
- Forum: RPG Thread Archive
- Topic: [Original RPG] Eye of the Storm: Take Arms Against a Sea of Troubles (Polyhex)
- Replies: 1004
- Views: 235904
- Mon Oct 19, 2009 10:15 am
- Forum: Planning and Discussion
- Topic: [Original RPG] Official Absences Thread
- Replies: 272
- Views: 136595
Sorry for the temporal vanishing act. Work has been lethal in this last week as the company I work for gets ready for an audit. The other two members of the three man department I belong to quit. That left me with no choice but to do their work as a week before an ISO audit isn't enough time to prop...
- Sun Oct 11, 2009 12:25 am
- Forum: RPG Thread Archive
- Topic: [Original RPG] Collapse: Imperium (Polyhex)
- Replies: 1157
- Views: 220762
- Fri Oct 09, 2009 2:00 am
- Forum: RPG Thread Archive
- Topic: [Original RPG] Collapse: Imperium (Polyhex)
- Replies: 1157
- Views: 220762
- Wed Oct 07, 2009 12:07 am
- Forum: RPG Thread Archive
- Topic: [Original RPG] Collapse: Imperium (Polyhex)
- Replies: 1157
- Views: 220762
Med Bay To Motomaster the situation did not make a lot of sense in some ways but made way too much sense in others. Breakdown, Dead End, Drag Strip and Wildrider had filled him up with the details from their different altercations with the imperials and the status here in Polyhex. The utter lack of...
- Tue Sep 29, 2009 10:02 am
- Forum: Planning and Discussion
- Topic: [Original RPG] Official Absences Thread
- Replies: 272
- Views: 136595
- Mon Sep 28, 2009 10:08 am
- Forum: RPG Thread Archive
- Topic: [Original RPG] Collapse: Imperium (Polyhex)
- Replies: 1157
- Views: 220762
Sorry for rushed post..... Somewhere in Darkmount Wildrider hadn't thought he'd see all five Stunticons under these circumstances and quite this much time after being imprisoned in an Autobot facility. But his optics hadn't failed him before on things like this and they were not likely to fail him n...
- Sun Sep 27, 2009 10:06 pm
- Forum: RPG Thread Archive
- Topic: [Original RPG] Collapse: Imperium (Polyhex)
- Replies: 1157
- Views: 220762
Server Room Motormaster shook off Peak after seeing a fire extinguishing cryo device amist the rubble. Motormaster thought trying to stop a gunbot's reactor with such was laughable but it was likely to give him the few overall extra seconds he would need. After emptying the contents to his best abi...
- Sun Sep 27, 2009 6:26 pm
- Forum: RPG Thread Archive
- Topic: [Original RPG] Collapse: Imperium (Polyhex)
- Replies: 1157
- Views: 220762
- Sun Sep 27, 2009 11:05 am
- Forum: RPG Thread Archive
- Topic: [Original RPG] Collapse: Imperium (Polyhex)
- Replies: 1157
- Views: 220762