Power Of The Primes Sinnertwin
Posted: Sun Jun 21, 2020 9:15 am
Name : Sinnertwin
Allegiance: Deceoticon
Sub Group: Terrorcons
Function: Sentry
”The sound of ripping metal is music to my audio modules.”
Bio: Prowls the perimeter of the Terrorcons' lair looking for trouble – and hoping to find it! Then he can show off his razor teeth, piercing pronghorns and steel-shredding claws. Has flame cannon andflame breath in creature mode, armour piercing rocket-grenade launcher in robot mode. Combines with fellow Terrorcons to form Abominus. Unnerved by small creatures like mice, insects and mini-droids.
I think Sinnertwin might be my favourite of the Terrorcons. I like that he's the guard dog of the gang and is this big, snarling two headed monster that gets upset by small creatures. He had a nice memorable growly voice in the cartoon - “the alloy – it's here!” (Me doing the voice there. Doesn't quite work in print) - which I appreciated. The original toy was a fun little box of nonsense, so let's see what some 21st Century modernising brings to the table.
Robot Mode: Sinnertwin retains the boxiness of his original toy. This new version looks a bit more like the beefier box art the old toy got. He's got nice powerful looking arms and chunky legs and big box for a chest. He looks stocky and powerful, which is right for a Sentry. His head is a tiny bit odd looking, as it's mostly forehead, and he does look gormless with that pout they've given him. There are some very nice uses of colour to mimic the old sticker sheet and I do like the faux rubsign all these new Terrorcons have.
Alternate Mode: A horrible two-head dragon, loosely based on the Orthrus of Greek mythology, Sinnertwin looks awesome in this mode. He's got some nice bulk and shaping, and I like the front legs being larger, giving him some dynamism – like he's ready to leap into action. The two heads / necks are really nicely sculpted although the gaps they've been given are ...odd. His necks open up to show some moulded in teeth detail. Weird.
Marks Out Of Ten For The Following :
Transformation Design: A familiar carry-over of the Combiner Wars limb-me-do retooled for beast modes, Sinnertwin's transformation sequence is fine but not breathtaking. Probably the nicest of the Terrorcons in terms of feeling like you're actually doing something other than tucking arms and legs away. 6/10
Durability: Sinnertwin feels fairly solid. Again, next to mould-mate Sludge, he doesn't feel as nice. The plastics feel that bit weaker and figure is very loose. Maybe it's something in the manufacturing process or just that modern CAD designed moulds just aren't up to reuse, I don't know, but whatever it is, it does take the sheen off what is otherwise a great looking figure. 6/10
Articulation: Usual Deluxe Combiner limb articulation. Generally good all round posing capabilities. His narrow waist and bulky legs do mean he does look awkward in some poses. Whilst his limbs can move in beast mode, they don't give a huge range of posing capabilities due to their shaping. 7/10
Fun: As ever, the Prime Armour gimmick is rubbish so that's a fail right off the bat. The toy,itself is pretty awesome though. He's a bright, colourful solider that turns into a fearsome beast. Good stuff. 7/10
Price/Value: The Terrorcons were cursed to come out in a line that didn't garner much interest at retail, so whilst Rippersnapper and the others in the first wave were easy to find, the rest of them (bar Hun-Gurr) weren't. The RRP of £15.99 was okay, but not great and online prices had you paying closer to £20. 6/10
Overall: Sinnertwin is a great looking robot with a fantastic alt-mode. He's let down by poor materials and apparent mould degradation. It's the only reason I can think why all the Terrorcons are so loose, next to the better constructed Dinobots. This is likely to be a recurring theme. 6/10
Allegiance: Deceoticon
Sub Group: Terrorcons
Function: Sentry
”The sound of ripping metal is music to my audio modules.”
Bio: Prowls the perimeter of the Terrorcons' lair looking for trouble – and hoping to find it! Then he can show off his razor teeth, piercing pronghorns and steel-shredding claws. Has flame cannon andflame breath in creature mode, armour piercing rocket-grenade launcher in robot mode. Combines with fellow Terrorcons to form Abominus. Unnerved by small creatures like mice, insects and mini-droids.
I think Sinnertwin might be my favourite of the Terrorcons. I like that he's the guard dog of the gang and is this big, snarling two headed monster that gets upset by small creatures. He had a nice memorable growly voice in the cartoon - “the alloy – it's here!” (Me doing the voice there. Doesn't quite work in print) - which I appreciated. The original toy was a fun little box of nonsense, so let's see what some 21st Century modernising brings to the table.
Robot Mode: Sinnertwin retains the boxiness of his original toy. This new version looks a bit more like the beefier box art the old toy got. He's got nice powerful looking arms and chunky legs and big box for a chest. He looks stocky and powerful, which is right for a Sentry. His head is a tiny bit odd looking, as it's mostly forehead, and he does look gormless with that pout they've given him. There are some very nice uses of colour to mimic the old sticker sheet and I do like the faux rubsign all these new Terrorcons have.
Alternate Mode: A horrible two-head dragon, loosely based on the Orthrus of Greek mythology, Sinnertwin looks awesome in this mode. He's got some nice bulk and shaping, and I like the front legs being larger, giving him some dynamism – like he's ready to leap into action. The two heads / necks are really nicely sculpted although the gaps they've been given are ...odd. His necks open up to show some moulded in teeth detail. Weird.
Marks Out Of Ten For The Following :
Transformation Design: A familiar carry-over of the Combiner Wars limb-me-do retooled for beast modes, Sinnertwin's transformation sequence is fine but not breathtaking. Probably the nicest of the Terrorcons in terms of feeling like you're actually doing something other than tucking arms and legs away. 6/10
Durability: Sinnertwin feels fairly solid. Again, next to mould-mate Sludge, he doesn't feel as nice. The plastics feel that bit weaker and figure is very loose. Maybe it's something in the manufacturing process or just that modern CAD designed moulds just aren't up to reuse, I don't know, but whatever it is, it does take the sheen off what is otherwise a great looking figure. 6/10
Articulation: Usual Deluxe Combiner limb articulation. Generally good all round posing capabilities. His narrow waist and bulky legs do mean he does look awkward in some poses. Whilst his limbs can move in beast mode, they don't give a huge range of posing capabilities due to their shaping. 7/10
Fun: As ever, the Prime Armour gimmick is rubbish so that's a fail right off the bat. The toy,itself is pretty awesome though. He's a bright, colourful solider that turns into a fearsome beast. Good stuff. 7/10
Price/Value: The Terrorcons were cursed to come out in a line that didn't garner much interest at retail, so whilst Rippersnapper and the others in the first wave were easy to find, the rest of them (bar Hun-Gurr) weren't. The RRP of £15.99 was okay, but not great and online prices had you paying closer to £20. 6/10
Overall: Sinnertwin is a great looking robot with a fantastic alt-mode. He's let down by poor materials and apparent mould degradation. It's the only reason I can think why all the Terrorcons are so loose, next to the better constructed Dinobots. This is likely to be a recurring theme. 6/10