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Universe Onslaught [Proofed]

Post by Transformer Kamen » Tue Aug 19, 2008 4:59 pm

Name: Onslaught
Allegiance: Decepticon
Fuction: Combaticon Commander / Strategist
Subgroup: Universe Classics Series Ultra Class
Extra Equip: 2 1.5V AAA or R03 size batteries (included)

If Onslaught enters into direct combat, it’s only because something has gone wrong with his battle plan. He prefers to remain on the sidelines of a fight, directing the action and revising his tactics second by second. Nothing gives him joy as much as a well-executed ambush, or the swift, organized destruction of an Autobot base. When he must get involved in a fight himself, he does so with cold fury, advancing meticulously across the battlefield with his fire focused on the most dangerous opponent. Every variable in a fight is taken into account in his mind, every possibility assessed, and every contingency planned for.

Besides having several major appearances in the G1 cartoon, and being the leader of yet another gestalt team, Onslaught and his Combaticons have always appealed to me. They first appeared in “Starscream’s Brigade”, where they are introduced as criminals in a Decepticon detention center. Immediately, they were distinguishable by being so bad-ass that even the Decepticons wanted them locked up. Since G1, most of the other Combaticons have appeared in other Transformers media in one form or another; however, Onslaught remained ignored. A shame, in my opinion, as I’ve always thought the Decepticons could use a few more strategists. At any rate, I was thrilled to see Onslaught lined up for the Universe line, but not so thrilled to find he was an Ultra class, which is usually out of my price range. But then I decided I didn’t give half a damn, and bought him anyway. Now we find out if I regret my flippant decision…


Alternate Mode:

An armored SWAT vehicle is a far cry from the missile truck Onslaught originally transformed into, but I personally like the new more than the old. I loved the idea of the evil police car in the 2007 Transformers movie, and am quite pleased to see that theme continue. Soon we’ll have an entire fleet of evil government workers. *Mwahahaha*

*AHEM*

Onslaught’s SWAT vehicle isn’t based on any real armored vehicle I can find, but it’s easy to imagine it working its way through a crowed street surrounded by riot police and blasting tear gas right and left. This impression is aided by the fantastic detailing along the figure’s length and breadth – just enough to make it look like an armored transport without making it look too “busy”. Inside the semi-translucent front windows one can see tiny dashboard detailing, and various sculpted panels along the sides of the vehicle give the sense that more SWAT members will spew forth at any moment.

Gunmetal grey and gold form the two major color palettes, where grey takes the lead and gold breaks up the monotone. Red appears sparingly, and orange tints the translucent and semi-translucent parts. SWAT appears in white writing along the sides and across the shield. Also in white is the name MONZO and the numbers 12782, a tribute to a fan and master of the obscure; the number is his birth date (thanks to Nevermore for finding this info). Finally, a beautiful black wash covers part of his cowcatchers.

For such a blocky vehicle, Onslaught manages some interesting articulation. Aside from semi-free rolling wheels (I’ll explain / rant about that later), his turret can turn 90 degrees left and right from its default forward position. Both cowcatchers can be deployed, and the hatch above his cockpit can be raised. In addition, his shield can be attached to the top of the vehicle.

Onto the gimmicks. Onslaught serves up some more electronics. Two are activated by pressing the red button on the rear of his turret (if the shield is attached you may either fold the rear flap back or press on the front of the flap to activate the sounds). The first is the fairly standard machine gun sound accompanied by LEDs, which are red this time around. The sound continues for as long as you hold the button down. Release and press the button again and you will be treated to a short siren whoop that flashes the red LED in the light bar. The final sound is activated by pressing the vehicle down slightly and rolling it slowly – sometimes. I’ve found this one to be somewhat stubborn. The sound is a cacophony that I assume is supposed to be an engine starting.

There are two problems I’ve found with this mode. The first will vary figure to figure, and is simply that one of the gun turrets on my figure is slightly bent, due to the way it was packaged. Very minor, but annoying nonetheless. Take a peek before you buy! Okay, remember that rant I promised? Yeah well...ELECTRONICS SHOULD NOT INTERFERE WITH PLAYABILITY!!!!!!! *FUME*

*ahem*

Onslaught’s third sound is actually activated by a switch inside the well of the second wheel on one side (the one without the metal fastener). This set-up makes that wheel harder to turn, and, when rolled, causes the figure to attempt a constant left turn. It’s honestly not a huge deal, but is an example what I really hate about electronics in toys.

Anyway, the final verdict is that, while a dramatic departure from G1, Onslaught’s new vehicle mode is pretty dang sweet.


Robot Mode:

Already impressive in vehicle mode, Onslaught’s robot mode knocks it up a notch. The mechanical detail mostly carries over from his SWAT, but all of his new limbs are dotted with rivets and sculpted to resemble multiple panels soldered together. Some new detail shows up on his shoulders, including pistons and the like. His overall motif, though, is that of an ancient warrior. His shoulders are armored with spiked pauldrons, his arms encased in thick vambraces, with his hands guarded by gauntlets. Plating at the rear of the figure hints at a mail skirt, and his head sculpt resembles a helm. His shield continues the motif, though his machine gun gives the whole thing a modern flare. At any rate he looks fantastic.

His coloration remains largely the same. The only new addition is a purple Decepticon symbol on his left shoulder.

Onslaught’s articulation is fairly standard for a larger figure. Five points for each arm, (including swiveling wrists), unlimited head rotation and a stationary waist, and three points in each leg, do him nicely. His shoulder armor gives bonus articulation by virtue of his transformation, and the cowcatchers can still be moved. However, he is a bit top heavy, and his heels aren’t very long, but he can still strike some dynamic poses.

The electronics activated by his turret button act as before, with the addition of a red LED in his visor. His shield attaches solidly to his left arm. Press the black button on his right, and a machine gun flips out. The shield can also be stored on his back as in vehicle mode. His electronics are nothing special, but the shield (one of the few Transformers to carry one) is pure awesome, pretty much making the figure in my opinion.

Onslaught’s only flaw in this mode is the gap in his chest just in front of his head. Some sort of panel that folded out and away when he transforms would have been perfect. That aside, Onslaught is WIN.

Marks out of ten for the following:

Transformation: 6 – There are quite a few moving parts, and it’s not always intuitive what goes where, especially when converting back to vehicle mode.
Durability: 8 – Sturdy overall. I’ve had a few pieces fall off here and there, and his cannon could do with a bit of glue to keep them in place.
Fun: 9 – A unique and interesting alt mode plus a clever transformation and a fabulous robot mode? Hm.
Price: 10– $25 USD Onslaught is worth every penny.
Overall: 9 – I normally don’t buy figures outside of Voyager class, and I wouldn’t have bought this one if he hadn’t been a favorite from G1. However, I am immensely please with him. Whether you like, hate, or remember him at all, if you see him, pick him up!

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Post by Transformer Kamen » Tue Aug 19, 2008 5:19 pm

1) SWAT sine shield
2) + Shield
3) Compare with G2 Onslaught
Attachments
Onslaught.jpg
Onslaught002.jpg
Onslaught001.jpg

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Post by Transformer Kamen » Tue Aug 19, 2008 5:22 pm

4) Robot
5) Pose
6) Compare with G2 Onslaught
7) Compare with G2 Bruticus
Attachments
Onslaught006.jpg
Onslaught005.jpg
Onslaught004.jpg
Onslaught003.jpg

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Review of Animated Activators Bulkhead-[PROOFED, needs pics]

Post by zeoman4.5 » Tue Aug 19, 2008 8:36 pm

Name Bulkhead
Function Demolitions/Space Bridge technician.
Group Activators

"Time for the big guns!"

BULKHEAD is the biggest and strongest of the AUTOBOTS. Unfortunately for the other AUTOBOTS, nearby buildings, vehicles and machinery, he’s also the clumsiest. He means well, and most of the time his wrecking balls smash the right thing. He’s just as strong-willed as he is powerful, too, and he never gives up when presented with a challenge.

Bulkhead is one of the members of Optimus Prime's crew in Transformers Animated. He is the largest and most powerful of his rank. He is specially designed for demolition, but because he spent years studying space bridge tech he was placed on a Prime's repair crew after he and Bumblebee failed Elite Guard training. He is extremely kind, gentle, and characteristically clumsy, that, combined with his tremendous strength and girth, makes him the comic relief of the group. But when it comes to fighting he's the Autobots best bet at winning against the over-powering Decepticons.

Plus, he's the only Autobot with a built-in chair to sit on.

Now, Activators are a specially designed set of figures roughly Scout class size which feature a spring loaded transformation from vehicle to robot mode. In the case of Starscream this was awesome, but unfortunately not
all TFs can be winners, and although I was really hoping for the best. I'll get into the whys and wherefores in the review.

Robot Mode

Much like the Legends class figures Activators are packaged in Robot mode so that's where I shall start. Bulkhead's robot mode is well... short. Really short. He is the shortest of the current Activators, which is really ironic because his bio states that he's the "Biggest and Strongest", but he comes off as little and cute. Height is roughly equal to that of a taller Legends class figure, although he is much wider than most Legends bots. His design is quite similar to his cartoon character, at least from the front. However, from the sides and the back you can see that he is off. Unfortunately, in order to facilitate his autotransformation there is a bunch of inaccurate kibble on his back. It's just all over the place, sticking out on the sides and over his head. Not like the cool panels on his back from the show which make a chair, these are just the sides of the vehicle mode which look, well craptastic. There are some detailed bits on him, like military stars on his shoulders and his three pronged claw hands.

As far as color scheme is concerned, he is accurate to his show likeness and to the other versions of him. Basically, a military green with some black stripes, some yellow head-lights, and kind of a light brass. He's even got blue eyes. He looks nice color wise and as long as you're just looking from the front .

He has decent articulation. Ball and socket joints for his shoulders, elbows, and hips. His head turns and heels are positionable. Unfortunately, due to his back heavy nature he falls over very easily and has almost no posability at all. I mean it's hard to even get him to stand at all. He has no weapons either, not even a wrecking ball. Unfortunately, this robot mode is only good for show, actually it isn't. Its not good for anything. It does look cute, but play-wise it is mediocre, and display is not an option.

Vehicle Mode

Bulkhead's vehicle mode is a type of military transport, it is heavily armored and rugged. It is supposed to be an emergency vehicle due to the sirens on the top. He has six wheels although only four roll, two are for show. This version is, well, poorly done to put it nicely. It is very squat and overly wide. The side panels are jointed on with pieces that looks like mini guns, which is strange but kind of cool. The back panel of the vehicle is non-existent. Instead there is a big gap with the ends of his hands and feet sticking out. The wheels don't even roll well, for crying out loud. The only thing done well is his paint looks good. Basically, the same colors as robot mode the only difference being that there is a gold star on either side panel. This really could have been better, it is once again mediocre play-wise, and poor for display.

Transformation Gimmick

Unlike the Activator Starscream, Bulkhead is prone to getting stuck mid-transformation. His arms have to be attached to pegs on his side panels, however they come off of them easily, causing them to get locked under the chest plate/driver compartment. This problem is only worsened by the fact that his spring-loaded panels are on gears which can be pushed out of place if "excessive force is applied". Excessive I could see, but mine did this straight out of the box, and never went back into place. This super fun gimmick is completely ruined by minor design flaws and thus his only redeeming feature is ruined as well.

Points out of ten for the following:

Durability 6/10 He has no joints or robot/vehicle parts that brake but his springs and gears do come out of place and are nearly impossible to fix.

Price 6/10 The price is lower than that of the other Bulkhead figures, but for the content and size $7.99 USD is a bit much.

Transformation 2/10 its not hard at all, but very awkward, the pieces do not stick together well at all in vehicle mode.

Fun 4/10 He could be amusing if his transformation worked, but since things getting jammed and not changing right he is little more than a back heavy miniature.

Overall 4/10 he is far from the good natured bot he represents, which is so sad. I really wanted a Bulkhead, but all the stores in my area are sold out and this was my only option. He could have been acceptable if he worked right, but he didn't. He got me so angry I had to return the defective figure. If you are after a Bulkhead get the larger ones, it may only be the case for me that he is so problematic but it may not be worth risking to get one and have him brake.

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Post by Treadshot A1 » Wed Aug 20, 2008 11:33 am

Mine has ridiculously tight joints, and his arms don't fall off the peg, infact, it's hard to put them on. Maybe i got a good one, but each to their own.
[SIGPIC][/SIGPIC]

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Universe Blaster Review-[PROOFED]

Post by ganon578 » Wed Aug 20, 2008 12:19 pm

Name: Blaster
Function: Communications
Allegiance: Autobot
Group: Universe Classics Voyager

Working alongside his friend Perceptor, Autobot Blaster has organized a series of resistance cells to fight against ever more organized Decepticon attack squads. He is the communications and data expert, maintaining detailed internal records of all personnel and mission reports. In vehicle mode, he can travel faster than light speed to hand deliver order or information, or emit high-speed encoded radio-bursts up to 20 thousand miles. Together with Blockrock, he is also a powerful warrior. Both partners are always more than ready for a fight.

I’m such a sucker for the Universe/Classics line. I already own Cybertron Soundwave (who is standing in as a Classics Soundwave), and I originally wasn’t too sure about getting Blaster. Granted, I love Soundwave; however, Blaster’s colors were making me think about passing on him. So when my wife got him for me as a gift, I’ve been pleasantly surprised that I still really like this mold, even though it doesn’t seem to have the same quality as Soundwave. He grows on me every day, and since he’s been released as part of the Classics/Universe line, he makes my Cybertron Soundwave fit in to the Classics that much better. To the review!

*Side notes: A couple quick inconsistencies before the review: 1) The box bio reads that Blaster is with “Flashback” even though everywhere else on the packaging and website he is listed as “Blockrock”. On that note, Blockrock is not part of G1 at all (to my knowledge), and basically made up so Hasbro didn’t have to make a new mini-con mold. Good effort there. 2) The box art on the side of the box shows Blaster drawn with part of his cassette deck being solid yellow with only a bit of clear blue window. The figure, however, has a full window of blue on the door. Minor mix-ups, but interesting nonetheless.

Alternate Mode:

Blaster’s alternate mode is a bomber, which looks like a futuristic Stealth bomber. The mold works well, and I suppose it works better as a bomber than as a boom box in the realistic sense. The nice part of this mode is that the weapons (which are sweet in the fact that they also transform) tuck under the wings as bombs, and Blockrock fits into a bomb compartment on the underside of the bomber, which you can drop off on Decepticon attack squads via the Cyber key that is included. On the Cyber key note, it’s good to see that Hasbro updated it and put an Autobot symbol on it, and didn’t just get lazy and give him a generic one like they did in the case of Heavy Load. The plastic in Blaster seems sturdy, and has a lot of molded detail, as well as a detailed paint job. The majority of it is black and silver, with red running through the circuitry on the wings. Small Autobot symbols on the cockpit are a nice touch, but I wish they would have included more red in the alternate mode. The black/grey/silver combo for the majority of the bomber mode makes Blaster a little dull, and may turn some people off of picking him up. There are some small wheels on the “landing gear” underneath, which work well enough on flat surfaces, but don’t work so well on fabrics or carpet; some sort of folding landing gear would have done wonders to the bomber. All of the robot elements are hidden well too, except maybe the head, and even that doesn’t stand out unless you’re looking directly underneath it. All in all, it’s a decent alternate mode.

Blockrock:

Blockrock is a cool mini-con, even if he’s not part of the G1 background. I feel kind of cheated in the fact that he’s only a straight repaint of Laserbeak; something new would have been nice, but I guess that’s just my lofty dreams. Blockrock is bright red with some black highlights, which are OK, but I think a lot more could have been done here to give him a little more substance. Plus, he doesn’t fit well into any of the spots on Blaster, (in my figure anyway) and he seems to fall off a lot. He is pretty cool though, and he stands out well when attached to Blaster (provided he doesn’t take a tumble off the wings).

Robot Mode:

Being a fan of the robot mode of TF’s, I was excited to get Blaster in his robot form to see him in all his glory, but transformation can be tricky. Basically it amounts to Blaster doing a crazy yoga stretch that flips his legs completely over and on the top of the bomber. His arms fold kind of weirdly in alternate mode, and getting everything back and forth from bomber to robot can be a pain.

As far as the robot mode goes, it works well enough. I have a couple gripes about it though. First off, Blaster’s legs are just goofy. There are some weird joints just below the knees that make it possible to fit him into bomber mode, but these really work against the robot mode. Try to separate his legs too much, and they slip out of joint, which cocks his legs in a funny direction. This makes him not really poseable; he’s kind of unbalanced with huge wings on his back and incredibly top-heavy. Second, Blaster needs a new head. The head mold worked really well with Soundwave, but here it just seems too Decepticon-ish (if that’s a word). I wish he had gotten a new head, but hey, I guess I’ll take what I can get. The good part of the head is the painting, which is good; the visor even has a little bit of flair, mimicking a ‘goggle’ look with a little bit of red paint. Third, the red plastic in Blaster’s arms looks really cheap. It’s strong enough, but it just looks like something bought at a dollar store. I expect more for my $20. Overall though, if you pose him right, Blaster can look really sweet in your Classics collection; I certainly enjoy him. Furthermore, he looks really good next to Cybertron Soundwave in a Classics collection. The colors on him do stand out, as cheap as they may look in spots, and the black and silver in ‘bot mode actually set a good backdrop for the brighter red and yellow of his arms, head, and chest. He is quite tall too, and with two transforming guns and a fun mini-con, there’s a lot of good TF wars to be had. In short, I’d say that Blaster has a good robot mode, but does have some faults.

Marks out of ten for the following:

Transformation: 7. Not bad, but parts are tricky. Yoga-forming is always good fun.
Durability: 7. Pretty strong, but he seems to have gone down in quality since being Soundwave.
Fun: 9. There’s a lot to do and lots of goodies; two transforming guns, a cool mini-con, and a sweet bomber mode. Posing him in robot mode is a chore though.
Price: 8. Only $20, typical for a Voyager here in the US, but I think the quality went down a little.
Overall: 8. He’s a good figure, that’s for sure, but there are some quirks about him that knock down the score a little.

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Tech Specs & Photos

Post by ganon578 » Wed Aug 20, 2008 12:22 pm

Strength: 8
Intelligence: 8
Speed: 10
Endurance: 6
Rank: 8
Courage: 7
Firepower: 6
Skill: 5
Attachments
UniverseBlaster_InBox.JPG
UniverseBlaster_Alt.JPG
UniverseBlaster_withSoundwave.JPG
UniverseBlaster_Robot.JPG
UniverseBlaster_Boxart.jpg

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More Photos

Post by ganon578 » Wed Aug 20, 2008 12:23 pm

Here are some more for Blockrock, etc.
Attachments
UniverseBlaster_Extras.JPG
UniverseBlaster_Blockrock.JPG

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Blackjack's Spy Shot 6 review mk 2 - [proofed, has photos]

Post by Blackjack » Thu Aug 21, 2008 10:56 am

And... Spy Shot 6, mark II! It's fun to do this! No, I won't be doing one for Payload.
_______________

Name: Spy Shot 6
Allegiance: Autobot
Function: Spy, duh.
Subgroup: Real Gear Robots
Alternate mode: Digital Camera

Hasbro created a Real Gear Robot which transforms into a camera. Obviously a direct homage to G1 Reflector, unlike Speed Dial or High Score, which are 'indirectly based on' Cassetticons. The Spy Shot mold is one of the few not based on a Cassetticon. This mold was redecoed into Decepticon Photon T-something, I think. Spyshot was packaged by itself, and later in an 'exclusive' with either fellow Autobot Speed Dial or Longview, I can't remember which.

I got Spyshot at a retail. My little brother, a pain in the neck, picked this toy. Ah well, I guess this only appeals to kids. Anyways, the name Spy Shot 6, with or without the number, has never ever EVER been used in the Transformer universe. The name and number makes no connection whatsoever, unlike Nightbeat 7. That guy is a detective, and is a reference to Agent 007. That's nice. This ain't. Spyshot ain't good either, unlike Nightbeat, Booster, Meantime or Longview.

On with the review!

ALTERNATE MODE

Spyshot transforms into a camera, Reflector style. A digital camera, updated for the 21st century. The camera is rectangular and quite thin. Spyshot has the basic features you expect to see... A button that you press to catch a pic (although mine has broken), molded "W-T" buttons... You know, the ones for zooming in and out. The circular button to choose and whatever. And a viewfinder, which works quite well, letting you see through. Mine at least.

But still, these features pale compared to G1 Reflector, who is much more spectacular, with a big flashbulb... Which fires missiles! Yeah, G1 Reflector is a camera that bites. Spyshot? Nah. Little nerd that can't even afford a freaky weapon some Autobots use. Honestly, does anyone use a can opener to fight? How about a street light? Or a stubby axe-thingy? Those at least give offensive capabilities. Nope, Spyshot is an Autobot created by the AllSpark (and somehow he has been spying on Decepticon for years according to his bio) yet he doesn't receive deadly little weaponry, unlike his cousin, the 'Energizer Bunny from Hell'. John Torturo's line, not mine.

The 'screen' shows a picture of Cybertron Ransack being photographed. Why Ransack I don't know. Also in the screen are the normal apparels you expect to find in a camera screen- a battery sign, zooming distance, and the time, which is 7:47 obviously.

Spyshot is described as an inhumanly patient and dedicated Autobot, waiting, just waiting, to see his query. Well, you gotta do something when you're shelf-warming...

That's the irky camera mode. Let's move on...

ROBOT MODE

The robot mode is like a mish-mash of the three Reflectorbots, with a chest that resembles Viewfinder. Well, since I can't recall the Reflectors on the top of my head, I won't describe every single thing.

Now pretend this. Spyshot is meant to be a one on one scale, meaning this size is his REAL size. Kinda like that freak Browning. But Browning can at least blast some rubber bullets at the enemy. Spyshot? No such luck. Therefore, if he meets Reflector, not only will he be squashed by size, but also by those big guns Reflector has.

Spyshot's upper legs looks flimsy. Poseable, yes, but flimsy. Oh, and the bloodred eyes he has supposedly can fire heat beams. I AM SUPERMAN! No, really, Spyshot is just saaaaaaaaad. The heat vision is just a poor excuse for Hasbro not including weaponry. No weaponry, (you ever see Reflector's frikkin big guns? And there's three of him! Beat THAT, Battletrap!) and those pincher hands couldn't hold anything.

Credit has to be given though, to Spyshot's shoulders. They are able to be raised up and down and... Aw boring. And his ugly name is tampographed on the leg. Seriously, go buy a coupla MiniCons. They are much more fun than this... this... pale imitation of the greatest (mostly generic) Decepticon team.

Avoid. At. All. Cost. Even if you pretend he's Reflector, he ain't have the weaponry to back it up.

Marks out of ten for the following:

PRICE 1/10 Way too expensive.
TRANSFORMATION 3/10 Easy but harder than some RGRs. *looks at Power Up*
DURABILITY 6/10 The weak thigh joints can be protected in camera mode. Still...
FUN 3/10 Pretend he's a Reflector that lost his gun. Aw no, that's just sad.
OVERALL 4/10 Not recommended. But at least he tries (very hard) to resemble Reflector. However, the only ones to be attracted to this toy are little children (looks at me little brother), G1 lovers (looks at mirror) or kitbashers (looks at Treadshot A1's Reflectors).

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Review of Movie Autobot Jazz (Target exclusive) [proofed with photos]

Post by electro girl » Thu Aug 21, 2008 9:23 pm

Name: Autobot Jazz
Faction: Autobot
Function: Primes lieutenant
''This looks like a cool place to kick it''

During the long process of being rebuilt by AUTOBOT RATCHET, there was a lot of time to think. AUTOBOT JAZZ digs his earth vehicle form, but the silver paint job got scratched too easily, and dust stuck to it like cyberflies on old oil. Also, it wasn't nearly eye-catching enough. Just because he's supposed to be in disguise doesn't mean he can't be noticed. With help from BUMBLEBEE and AUTOBOT RATCHET, he picked this colour scheme as the one most likely to get him appreciative looks from all the humans he passes on the freeway.

Jazz was one of my favourite Transformers from the 2007 movie and had (in my humble opinion) one of the most iconic and coolest paint jobs of G1. So when I first saw the two together in one toy I wanted it so bad, there was however a problem as this particular Jazz repaint was only available in the United States and I live in the United Kingdom. Luckily it was E-bay to the rescue and my new Jazz toy arrived the very next day.

VEHICLE MODE:
This is the mode in which Jazz comes packaged and even through the plastic I was immediately happy with him. Jazz is a Pontiac Solstice, a very sleek and cool looking car that ideally suits the personality of Jazz (What with him been awesome).

In this mode the new paint job really shines through as I almost guarantee this is the reason you bought this toy, right? He looks pretty much exactly as his G1 self and looking at it makes me feel so happy inside. (In case you didn't know) The main colour here is white with blue decals on the doors that say ''JAZZ'' and ''4'' there is also his characteristic blue and red stripes with a number 4 running down the middle of his bonnet, roof and boot, very cool. There is also a red stripe running across the bottom of his front bumper and blue stripes along the bottom of the doors. The front and rear grills are black along with the plastic tyres which are wrapped around silver rims.

His gun/sword can attach to the middle his vehicles spoiler, it doesn’t do that much for me but its still somewhere to place his weapon in this mode.

A very nice vehicle mode that just screams JAZZ! Great paint, Great looks, Great everything.

ROBOT MODE:
Jazz's transformation is similar to G1. His arms come from the bonnet area as does the head and the legs come from underneath.

The head is black with a silver face and a blue visor, which by the way has excellent light piping. The visor will shine a brilliant bright blue under almost any light and looks just stunning.

Like Movie Ratchet, Jazz has a very short torso that consists of pretty much only his bonnet and grill, and it is in this area that the automorph is housed. When his roof folds down onto his back his head pops up and his grill pushes forward while his lights recede, It's really fun to do unlike other automorphs.

Jazz has long and large legs compared to the rest of his body yet this doesn’t make him look strange, the vehicles doors are on the side of his hips and upper legs. His feet fold out from his rear bumper but with these odd fake wheels on his heels that I just plain don’t like but they aren’t to obvious.

At first I found the arms hard to get used to as they can be quite difficult. I didn't always transform the shoulders correctly at first and the fact that that arms are two folded (for lack of a better word) sheets of plastic, I thought they could be interpreted as weak looking but now I've warmed to them.

The weapons he has are a telescopic sword/gun and a shield that mounts on his shoulder. I keep the shield on his back as I don’t like it on his shoulder, it
just doesn’t look right or useful to me. His other weapon is a gun that elongates into a sword that attaches to the inside of his arm and looks pretty cool.

MARKS OUT OF 1O FOR THE FOLLOWING:

Transformation: 8- Hard to separate the arms but you get used to it.
Durability: 8- Being a fairly short Transformer Jazz is quite stocky and sturdy, and no breakages yet.
Fun: 10- Come on it's Jazz! and in those colours!
Price: 9- For you the American public, for $10 its great. 5 for me as it cost me £26 on E-bay but its worth every penny to me.
Overall: 10- A fantastic vehicle and robot with a fantastic colour scheme and fantastic light piping, If you buy one movie repaint make it this.
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A Chinese cartoon where the robots turn into blingwads!

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electro girl
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Post by electro girl » Thu Aug 21, 2008 9:26 pm

Here are the stats, I dont get my camera back until saturday so you'll have to wait for pics.

Strength 6
Inteligence 6
Speed 9
Endurance 7
Rank 8
Courage 9
Fireblast 6
Skill 5
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A Chinese cartoon where the robots turn into blingwads!

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Treadshot A1
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Post by Treadshot A1 » Fri Aug 22, 2008 1:04 am

Photon T-34, people. No need to even search. Memory is useful.:p

Reading his function out loud made me think he was an arachnid...

Think it was longview.
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Transformer Kamen
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Post by Transformer Kamen » Fri Aug 22, 2008 2:05 am

Great Review!

I also think Jazz is pure awesome (well, perhaps not as pure as Ironhide :D), though I really don't like this mold.

One thing you might not know, his shield can attach to his weapon to somewhat simulate the gun he uses in the movie! I don't have the figure with me at the mo', otherwise I'd post a pic, but this option adds a bit of appeal to the figure, IMO. Still not one of my favorites, however.

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Post by Detective Barricade » Fri Aug 22, 2008 3:05 am

Why Reflectorbots when they are Reflectorcons?:p
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Post by Detective Barricade » Fri Aug 22, 2008 3:13 am

In this review here, you'll find a few ways to mess with the weapon and shield for different combos. I'd say that this is one of the better repaints of the line, with the exception of the Premium Series!:D
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Post by Warcry » Fri Aug 22, 2008 5:30 am

Amazing, the difference good photography can make. Hasbro's stock photos didn't impress me and I didn't really think Onslaught was complex enough to warrant the size, but in your pics Onslaught really seems to have the bulk and complexity I expect in a bigger TF. I'm not one for TFs bigger than deluxe (and the occasional voyager), but wow does he look badass.

I doubt I'll be able to talk myself into buying him for myself, but I noticed they were selling him in the Sears catalogue...maybe I'll trick someone into getting him for me for Christmas. :glance:

[EDIT]Gah, I'd forgotten just how fugly the G2 Combaticons were...

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Post by Treadshot A1 » Fri Aug 22, 2008 6:33 am

If terms and names are so important, maybe a 'c' would help. :lol: [/joking]

I do like how if you pull his left arm out in camera mode, his head sticks out. Make him look like a shellformer, and spyish.
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Post by Blackjack » Fri Aug 22, 2008 11:01 am

Damn you, Kamen, for adding another Ultra toy to my 'must-have' list!

Seriously, grand review.

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[newer uploads]

Post by Blackjack » Fri Aug 22, 2008 11:28 am

EDIT

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Transformer Kamen
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Post by Transformer Kamen » Fri Aug 22, 2008 3:23 pm

:wtf:

I could have sworn I saw a list of BW and G2 figures on this site at some point...

tfu.info should have most of the figures listed from both lines. Not sure if anywhere has a comprehensive list of alt modes, though.

EDIT: Found it!

EDITx2: Ur, reading your post again this may not be what you're looking for.:confused:

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