The Transformers Archive Skip to main content / Also skip section headers

[The Transformers Archive - an international fan site]
Please feel free to log in or register.

 
  • transformers forum
  • transformers fandom
  • transformers toys
  • transformers comics
  • transformers cartoon
  • transformers live-action movies

THE TRANSFORMERS: COMICS, BOOKS AND MANGA

Marvel Comics
(1984-1994)
Japanese
Manga
Other Books
and Titles
Titan Books
(2001-2010)
Club/Con
(2001-2016)
Dreamwave
(2002-2004)
Devil's Due
(2003-2007)
IDW Publishing
(2005-now)

TRANSFORMERS TITLES FROM TITAN BOOKS / MAGAZINES

Transformers: Prime [UK] from Titan Magazines

| #1 | #2 | #3 | #4 |#5 | #6 | #7 | #8 | #9 | #10 |
| #11 | #12 | #13 | #14 | #15 | #16 | #17 | #18 | #19 | #20 |

Transformers Prime #1: The Safe and the Failsafe

Script: Robin Etherington.
Art: Jeremy Tiongson.
Lettering: Rona Simpson.

Synopsis: At the Autobot base Ratchet unveils the new training room, the “Safe”, where they can cut loose and practice their combat techniques. During the first session the over enthusiastic Bulkhead winds up ripping up the floor enough to reveal an old nuclear bomb hidden beneath it, with the timer now ticking.

To add to their problems the radiation signal has lured in a group of Vehicons thinking it's Energon. Prime leads a team outside to fight them before they discover the base, whilst Bulkhead holds up the collapsing ceiling so Raf can use his expertise in Earth computers to try and defuse the bomb.

The bomb is ultimately diffused in the nick of time, and Bulkhead is left disappointed that the Vehicons have all been destroyed without him getting a chance to smash heads. A somewhat sheepish Agent Fowler arrives and unofficially admits the bomb was probably planted as a military failsafe to allow them to remove the Autobots if they ever proved to be a problem. Prime has them remove it, and Raf starts suggesting ways a new Safe room could be improved upon.

Characters Featured [in rough order of appearance]: Ratchet, Bulkhead, Bumblebee, Arcee, Optimus Prime, Raf, Jack, Miko, Vehicons [All killed], Fowler.

Reviews & Commentary: Reviewed by Inflatable Dalek

Transformers Prime #2: War Story

Script: Robin Etherington.
Art: Horacio Domingues.
Colour: Nestor Pereyra [See Goofs].
Lettering: Comicraft.

Synopsis: The Valley of Fire: The Autobots and their human allies are taking a rare day off to enjoy the local scenery, with Miko being keen to learn more about the war, especially Megatron. Optimus decides to tell her a story from a time when, though the war was underway, Megatron still possessed bravery and compassion.

Megatron had built up his original army from the downtrodden and neglected elements of Cybertronian society, and had quickly overrun most of the planet, leaving Iacon as the most significant of the few remaining Autobot controlled City States.

Using a small team, Megatron infiltrated the Iacon energon refinery. As it was placed directly beneath Autobot headquarters destroying it with bombs will firmly place Iacon in Decepticon hands.

However, Optimus has anticipated this, and is waiting with his own strike force, which quickly takes down most of the Decepticons with only the one bomb planted. However, even though Megatron could run, he instead rallies round his fallen troops, pulling them to safety before detonating the one bomb to cover their retreat. Optimus could have taken him out with a shot to the back as he rescued Soundwave, but the Autobot commander was so impressed by Megatron's sense of self sacrifice he couldn't bring himself to do it. Though he was later severely reprimanded by his own superiors for not taking the the shot, he still thinks to this day that he upheld the values of Cybertron. However, the next time Megatron is in his sights, his hand will not falter.

Characters Featured [in rough order of appearance]: Arcee, Optimus Prime [Present and Flashback], Miko, Raf, Jack, Ratchet, Bulkhead, Bumblebee, Megatron [Flashback], Soundwave [Flashback].

Reviews & Commentary: Reviewed by Inflatable Dalek

Transformers Prime #3: Ice Breaker


Script:
Robin Etherington.
Art: Jeremy Tiongson.
Lettering: Comicraft.

Synopsis: The Antarctic: The Russian nuclear icebreaker NS Yamal is making its way to the US Research Station McMurdo Base to deliver family members in order to celebrate Christmas. Before they can arrive however Megatron and Starscream attack and take over the ship.

At Omega One the Autobots are attempting to celebrate Christmas themselves, but are interrupted by the arrival of a grumpy Agent Fowler who tells them about the Yamal. Prime takes Bumblebee and Ratchet with him via the Ground Bridge, leaving Bulkhead and a reluctant Arcee in charge of both the base and the children. The kids attempt to break the ice between the two Autobots through the playing of games, but the drastically different personalities of the two just cause arguments.

On the Yamal, the Autobots find the crew unconscious, knocked out by a static lance, which Starscream promptly uses on Ratchet. Megatron reveals his plan is to use the lance to overload the ship's nuclear reactors, causing a shock-wave that will both flush out all the Energon underwater and cause the extinction of mankind. Bumblebee grabs the lance himself, and throws it to Optimus who uses it to send the Decepticons packing. The Yamal arrives at McMurdo base, reuniting the families and allowing the Russian Captain to find a decent cup of American coffee.

Back at base, Ratchet is feeling better but never wants to see any ice again. Unfortunately for him, the humans have helped Arcee and Bulkhead bond by turning the main area into a giant ice rink allowing the to have skating fun. Ratchet winds up falling flat on his face.

Characters Featured [in rough order of appearance]: Megatron, Starscream, Bulkhead, Jack, Miko, Arcee, Bumblebee, Raf, Ratchet, Fowler, Optimus Prime.

Reviews & Commentary: Reviewed by Inflatable Dalek

Transformers Prime #4: Tinker, Tailor, Gamer, Spy!

Script: Robin Etherington.
Art: Dario Brizuela.
Lettering: Comicraft.

Synopsis: Jasper: Bumblebee takes an inpatient Raf into town to pick up the new hot game, Invasionauts, making his life complete. Unknown to him though, the Decepticons have been following his online writings and know his love of games, and have laid a trap for him.

At Omega One Bulkhead plays the game with Raf whilst Ratchet watches disapprovingly, but a hypnotic signal soon kicks in that makes Raf activate the Ground Bridge aimed at certain coordinates that allows an army of Vehicons to storm the base.

As the Autobots fight them off, Miko spots the large Decepticon symbol on the Invasionauts box, and works out the best way to free Raf's mind is to smash the console. Back to normal, Raf works out a way to turn the Ground Bridge into a vacuum and suck the Vehicons out, whilst at the same time preventing the Decepticons at the other end from working out the location of the base. With things back to normal, Raf decides to lay off the games for a while.

Characters Featured [in rough order of appearance]: Bumblebee, Raf, Megatron, Soundwave, Ratchet, Bulkhead, Optimus Prime, Jack, Miko, Vehicon Drones [All killed or sucked off].

Reviews & Commentary: Reviewed by Inflatable Dalek

Transformers Prime #5: School Is... Out!

Script: Robin Etherington.
Art: Horacio Domingues.
Inks: Ruby Gonzalez.
Colours: Nestor Pereya.
Lettering: Comicraft.

Synopsis: h schools in Jasper have exploded due to separate gas leaks that the authorities were warned about in advance. Finding this suspicious, Jack encourages the Autobots to stake out the remaining schools.

On watch with Arcee outside Franklin High, Jack sees the kids leave early, just before MECH arrive. Overhearing Silas gloat he's going to keep blowing up schools until he finds Jack, the teen decides this is his responsibility and sneaks into the school alone to try and take care of it.

He's easily caught thanks to Silas using the buildings CCTV, and, planning to take Jack with him via helicopter, he sets off the explosives. Arcee storms the school, rescues Jack and the pair go to the roof to try and stop Silas. He still manages to escape, though several MECH troopers are lost in the fire. Jack apologies for going in alone, but Arcee points out she's done worse herself.

Characters Featured [in rough order of appearance]: Miko, Raf, Jack, Optimus Prime, Ratchet, Arcee, MECH soldiers [several killed], Silas.

Reviews & Commentary: Reviewed by Inflatable Dalek

Transformers Prime #6: All The President's Bots

Script: Robin Etherington.
Art: Dario Brizuela.
Lettering: Comicraft.

Synopsis: Aboard the Nemesis, Megatron berates Starscream for his general uselessness at finding the Autobot base, prompting him to set in motion a plan to draw them out of hiding.

As Air Force One returns to Washington after a long flight Starscream attacks, kidnapping all on board, including the President.

The next morning Fowler brings Prime a message from Starscream proclaiming that if they want the President back Optimus must go to the place where “The old warriors twice fell”. Optimus correctly works out this refers to the Grand Canyon, and leads a team there to find Air Force One with the passengers and crew alive but unconscious.

Starscream has the President, and gloats that the human is insignificant and all he really wants is Prime dead. Prime responds by hacking off the arm holding the President, and he and the Autobots are able to successfully drive the Vehicons off.

When the President and her staff recover, they're left puzzled by their unscheduled stop, and the Commander in Chief really wants some breakfast...

Characters Featured [in rough order of appearance]: Megatron, Starscream, Vehicons [Many killed], Bulkhead, Fowler, Ratchet, Optimus Prime, Bumblebee, Arcee.

Reviews & Commentary: Reviewed by Inflatable Dalek

Transformers Prime #7: Megatron's Law

Script: Roger Etherington.
Art: Dario Brizuela.
Colouring: Comicraft.

Synopsis: The Danakil Desert: The Nemesis arrives at the Volcano known locally as "The Gateway to Hell" with a despondent Megatron aboard.

Explaining to Starscream he thinks the Decepticons will only beat the Autobots if they weed out the weak with "Extremes of Experience", and as such has set up fights to the death between the Vehicons. And Starscream is to be put to the test as well.

Very much against his will, Starscream is thrown into a cage with Fearstorm and told only the Spark of one of them will deactivate the bombs placed on their arms.

It's a tough fight, but much to Megatron's surprise Starscream wins by using one of the bars to kill Fearstorm before ripping out his Spark. The leader welcomes back his lieutenant and orders him to make the cages tougher.

Characters Featured [in rough order of appearance]: Megatron, Starscream, Fearstorm (killed), Vehicons.

Reviews & Commentary: Reviewed by Inflatable Dalek

Transformers Prime #8: The Mind Trap!

Script: Chris Cooper.
Art: Horacio Domingues.
Colours: Nestor Pereyra.
Letterings: Comicraft.

Synopsis: Zhejiang Province, China: Optimus Prime has come alone to a scrap yard to investigate Energon traces, but it's a trap set for him by Knock Out. The Decepticon uses his new weapon- the Neuron Refractor- to take Prime's mind out of his body and place it in that of his human prisoner; yard owner Lin-Che.

Though Knock Out isn't terribly bothered about what happened to the original human mind, Prime finds it buried deep within his psyche, in shock. Realising he needs help to make this new body work, Prime talks Lin-Chi round and the two work together to escape as Knock Out prepares to destroy the now vacant Autobot leader's body.

With contact with Prime lost, Bulkhead and Arcee use the Ground Bridge to arrive at the yard, and are quickly attacked by Vehicons as Prime's body is placed within a crusher.

Lin-Prime uses a yard crane to smash down Vehicons out of the sky before heading back to the machine. Because he can't control the machine and lay on the couch that the mind swap was originally performed on, Lin-Chi wants to switch it on and jump of the console into the beam, even though the fall might kill him. Optimus objects, but Lin-Chi does it anyway, declaring he needs some “me time”.

With Arcee and Bulkhead unable to make any headway towards rescuing Prime, Knock Out thinks he's succeed when loud smashing noises start emitting from the crusher. But it's just the now restored Optimus tearing his way out.

After introducing Knock Out to his fist, Optimus drives the still alive Lin-Chi home to his family.

Characters Featured [in rough order of appearance]: Optimus Prime; Knock Out; Arcee; Bulkhead; Ratchet; Miko; Vehicons [Many Killed].

Reviews & Commentary: Reviewed by Inflatable Dalek

Transformers Prime #9: The Novo Incident

Script: Chris Cooper.
Art: Dario Brizuela.
Lettering: Comicraft.

Synopsis: Deep within a MECH base Silas receives a message from Agent Novo in China, where, after following Cybertronian activity he's found the neuron refractor (see last issue) and worked out its mind swap purpose.

Before MECH can come and collect it Bumblebee and Bulkhead arrive and transport it back to Omega One, unwittingly bringing Novo with them.

Novo's attempts to contact MECH and have them come bomb the base are thwarted by the shielding system. Instead he takes Miko hostage and forces the Autobots to use the Ground Bridge to return him to China, from where MECH come and collect him and the download of the refractor design he's made.

At their base, a scientist is able to recreate a rough copy of the machine using Earth equipment. Silas decides to use it for Project Chimera- the placing of a human mind in a mechanoid body- and assigns Novo for the task.

Back at the Autobot base Ratchet has used Miko's phone to trace her, and the Autobots go in hot pursuit. Meanwhile the mind transfer has worked, but some of Silas' comments about not really caring if Novo makes it when he thinks he can't hear him piss off the soldier and make him turn against MECH.

Destroying the laboratory Novo goes and rescues Miko from her cell and delivers her to the just arrived Autobots outside. Though Miko offers Ratchet's help he declines and instead returns to the MECH base to destroy it.

Back at their own headquarters the Autobots use a satellite to study the area and discover the MECH facility is now a large crater. But what they don't know is Novo has survived and is also watching the crater from a safe distance...

Characters Featured [in rough order of appearance]: Silas, Agent Novo [Brain Swapped]; Bumblebee; Bulkhead; Miko; Ratchet; Optimus Prime.

Reviews & Commentary: Reviewed by Inflatable Dalek

Transformers Prime #10: Mad Dogs and Autobots

Script: Robin Etherington [wrongly credited to Chris Cooper].
Art: Dario Brizuela.
Lettering: Comicraft.

Synopsis: Washington: General Rufus "Mad Dog" Madison is furious when he discovers the government funding for his MECH fighting robot battle suits has been cut, seemingly because Agent Fowler has his own similar project under development in Nevada. Outraged at what he believes to be the stealing of his idea Madison plots his revenge.

At the Autobot base a game of bobbing for engine blocks is interrupted by Fowler requesting Prime's help in freeing an oil rig from that's been captured by environmentalists. However, this is a trap and all that awaits Optimus and his team is Madison and his men decked out in their own battle suits, and as the Autobots won't kill humans this puts them at a tactical disadvantage.

After a battle where the Autobots are able to take out some of the suits, Prime follows Jack's advice and appeals to the General's vanity by surrendering to him. When Madison tries to bring the human he believes is in the giant suit out he is only faced by circuitry and promptly freaks out. Later, when another U.S. Soldier is impressed that they beat Mad Dog just by surrendering Prime quips that sometimes all you need to do is show people what's really inside.

Characters Featured [in rough order of appearance]: Jack; Miko; Arcee; Bulkhead; Optimus; Fowler; Ratchet; Bumblebee.

Reviews & Commentary: Reviewed by Inflatable Dalek

Transformers Prime #11: The Battle for Bulkhead

Script: Robin Etherington.
Art: Dario Brizuela.
Lettering: Comicraft.

Synopsis: Alaska: Bulkhead has single handedly destroyed a Decepticon energon store, but has been damaged in the process and is quickly overpowered by Vehicons. On board the Nemesis the deeply annoyed Megatron places the Autobot in a new type of prison cell, one with a forcefield that wipes the mind of the person within it as it shrinks.

Luckily Bulkhead has a direct link to Miko's cell phone, allowing him to call for help. The Autobots use the ground bridge to board the Nemesis and, whilst the robots provide a distraction, the humans find and free Bulkhead, blowing a large hole in the ship that destroys the technology in the process. This is, for Megatron, a bad day at the office.

Back at the base, a gleeful Miko is going to get a lot of monster truck racing out of Bulkhead in return for saving him.

Characters Featured [in rough order of appearance]: Bulkhead, Vehicons [Many destroyed]; Megatron; Optimus, Ratchet, Arcee, Miko, Bumblebee.

Reviews & Commentary: Reviewed by Inflatable Dalek

Transformers Prime #12: The Evil Shred

Script: Robin Etherington.
Art: Dario Brizuela with Franco Riesco.
Lettering: Comicraft.

Synopsis: During a battle on the border between Arizona and Utah Starscream tells Soundwave to "Take matters in hand", an order he decides to take literally as he shoots his hand off into the distance into Bumblebee's chest. Thinking it's merely shrapnel Ratchet orders the yellow Autobot back to base to rest, accompanied by Raf.

At the base Raf tries to cheer up Bumblebee with a late night horror cartoon marathon, but after the two fall asleep the hand emerges from Bumblebee's wound and proceeds to wreck havoc, much to the confusion of Raf who wonders if he's having a TV induced hallucination. Luckily for them, Miko has left he party-kit box in the base, including a Big Banger firework. Tying the hand to the explosive they fire it out of the mountain where an impressive night sky display is put on, much to Miko's annoyance as she'd been saving it for a special occasion. Meanwhile Soundwave, not owning a spare, is forced to dig through the desert looking for every individual piece of his hand.

Characters Featured [in rough order of appearance]: Bumblebee, Raf, Jack, Miko, Vehicons [Many Destroyed], Optimus Prime, Bulkhead, Starscream, Soundwave, Ratchet.

Reviews & Commentary: Reviewed by Inflatable Dalek

Transformers Prime #13: Protecting the Lady

Script: Robin Etherington.
Art: Jeremy Tiongson.
Colours: Sam Palmer.
Lettering: Comicraft.

Synopsis: Liberty Island: Agent Fowler has discovered the Decepticons plan to destroy humanities ultimate symbol of independence, and has worked out this means the Statue of Liberty. Optimus and Bumblebee go in alone in order to not draw too much attention from either the Decepticons or humans, and discover Megatron and the Decepticons waiting for Earth's media to come watch them decapitate Lady Liberty.

With the presence given away by a sonic mine, the Autobots are forced to engage the enemy, with Bumblebee having to take on the Vehicons alone whilst Prime goes to stop Megatron. The Decepticon leader comes close to success, but is beaten by Bumblebee throwing a Vehicon at him, allowing enough of a distraction for Optimus to kick him into the sea.

Shortly afterwards, Fowler is deeply annoyed that not only has half of New York seen giant robots fighting but that the statue has been badly damaged as well. Optimus promises to get her back in PRIME condition.

Characters Featured [in rough order of appearance]: Bumblebee; Optimus; Vehicons [Many Destroyed]; Fowler; Ratchet; Bulkhead; Megatron. Soundwave is spoken to but not seen.

Reviews & Commentary: Reviewed by Inflatable Dalek

Transformers Prime #14: It's A Knock Out

Script: Robin Etherington.
Art: Horacio Domingues.
Colours: Nestor Pereyra.
Lettering: Comicraft.

Synopsis: In an American TV studio host Chuck Chuckles has the recording of his action/adventure game-show interrupted by the arrival of Knock Out and Breakdown, who cut the power and takes both presenter and audience hostage.

Later, a message sent from the studio demanding Fowler send Optimus and Bulkhead as negotiators for the release of the audience. Realising it's a trap, Prime also brings Arcee as backup, to run interference from outside the studio whilst they investigate inside.

Almost immediately upon entering the two Autobots are confronted by the Decepticons, who force them to the run the gauntlet of the now much more lethal game-show else the hostages will be killed. They survive all the challenges, even Vehicons dressed as mummies and Optimus even has change to point out inaccuracies in the Aztec based set.

Annoyed at his failure, Knock Out goes to blow up the final set with a bomb, but Arcee intervenes and sends the Decepticons packing. The audience are persuaded the whole thing was just the elaborate recording of a new version of the show (complete with unconvincing robot costumes), whilst Arcee grabs all recordings of their ordeal from the TV cameras so no humans will never see it.

Unfortunately, it does end up in the hands of three humans as Miko, Raf and Jack enjoy watching Bulkhead fail the first obstacle course and fall in the water... Over and over again.

Characters Featured [in rough order of appearance]: Knock Out; Bulkhead; Optimus Prime; Arcee; Fowler; Breakdown; Vehicons [Killed]; Miko; Raf; Jack.

Reviews & Commentary: Reviewed by Inflatable Dalek

Transformers Prime #15: Poster Special

Note: This comic has no comic in it. Zip, zadda, zilch, nadda. An extremely clever satire of the state of the UK comics industry, or some sort of existential Schrödinger's cat experiment? You decide.

Reviews & Commentary: Reviewed by Inflatable Dalek

Transformers Prime #16: Fury From the Deep

Script: Chris Cooper.
Art: Dario Brizuela..
Lettering: Comicraft.

Synopsis: On holiday from both school and fighting Decepticons the three human allies of the Autobots are in a dinner listening to the story of a crazy old homeless man, talking about how his ship, the Mary Jane, was sunk ten years ago by a giant monster. Though none of them really believe his tale, they decide to use it as an excuse for a day at the beach and have Bumblebee take them down to Devil's Cove just on the off-chance there's a new Decepticon threat in the water.

Once there they take a trip out in a dingy, but the relaxing time they'd been hoping for is interrupted when the monster does turn out to be real and drags them beneath the sea. Bumblebee jumps in to fight the beast whilst the humans are washed into an underwater cave full of abandoned ships and the body of a dead Decepticon.

Raf uses the Autobot Archive to identify the body as that of Snap Trap, leader of a combiner team called the Seacons. The monster outside is the gestalt form of the other five team members, Piranacon, now mad without the controlling influence of their leader. Jack finds some old World War II mines, and primes them to blow an exit out of the cave system. This happens just in time to not only create an exit but disable Piranacon as he was about to dissect Bumblebee for parts. The Autobot then saves the drowning humans, who then decide to just have a staycation next time.

Characters Featured [in rough order of appearance]: Jack, Raf, Miko, Bumblebee, Piranacon [Seemingly Killed], Snap Trap [Corpse].

Reviews & Commentary: Reviewed by Inflatable Dalek

Transformers Prime #17: Collider Scope

Script: Robin Etherington.
Art: Horacio Domingues.
Colours: Nestor Pereyra.
Lettering: Comicraft.

Synopsis: A series of Earthquakes centred on Switzerland alert Agent Fowler to the fact a top secret particle accelerator is under attack from the Decepticons. Prime leads a team there, and finds Shockwave and Starscream are trying to use the equipment to open a permanent space bridge to Cybertron. The Predaking attacks the Autobots, and though Optimus comes up with a clever plan to turn off the space bridge, a stray blast from the Predacon destroys the equipment instead, forcing the evil robots to flee and leaving Bulkhead wondering if they'll ever get to go home.

Characters Featured [in rough order of appearance]: Agent Fowler; Jack; Ratchet; Optimus Prime; Arcee; Wheeljack; Vehicons; Starscream; Shockwave; The Predaking.

Reviews & Commentary: Reviewed by Inflatable Dalek

Transformers Prime #18: Power Outage.

Script: Chris Cooper.
Art: Horacio Domingues.
Colours: Nestor Pereyra.
Lettering: Comicraft.

Synopsis: Jack's late night video game session is interrupted by a power failure that seems to have taken out the whole town. At the Autobot base it is revealed that the whole of America is affected, with the nullifying effect being operated from three locations across the country, Florida, Minnesota and Arizona.

Optimus sends three teams out to deal with the problem, and when he arrives in Minnesota he finds Starscream who gloats that the power loss was never the real goal, it was just a way of dividing up the Autobot force so they could be taken out in more manageable smaller groups. However, despite the challenge presented by Darksteel and Skylynx in Arizona and Florida respectively, the other two teams of Autobots easily win their fights, and Ratchet is able to use Starscream's own power draining device against him and Predaking.

With the power restored, Jack assures Raf there's no need to call the Autobots in for such a simple problem, but is then dismayed to discover the game he was playing didn't save when the electricity cut out and he now has to do the whole level over.

Characters Featured [in rough order of appearance]: June Darby [voice only]; Jack; Agent Fowler; Optimus Prime; Ratchet; Wheeljack; Ultra Magnus; Arcee; Bulkhead; Starscream; Soundwave; Smokescreen; Darksteel; Skylynx; The Predaking; Raf.

Reviews & Commentary: Reviewed by Inflatable Dalek

Transformers Prime #19: Smoked Out

Script: Chris Cooper.
Art: Andres Ponce.
Lettering: Comicraft.

Synopsis: Sierra Nevada: On a drive in the country Smokescreen is attacked by both Vehicons; which he can handle; and Skylynx, who proves too much for him. Damaged and unable to transform he flees to nearby Jackdaw City and takes refuge in Joe's Auto Repair.

Joe is more than surprised to find a talking alien can in his garage, but agrees to try and help fix the Autobot. But time runs out as Skylynx attacks the city and Smokescreen is forced into battle with an arm missing. However, with the help of the repair man he is able to send the Predacon flying, and Joe agrees to waive his fee on this occasion.

Characters Featured [in rough order of appearance]: Smokescreen; Vehicons [Destroyed]; Skylynx.

Reviews & Commentary: Reviewed by Inflatable Dalek

Transformers Prime #20: Starscream's Beast

Script: Chris Cooper.
Art: Andres Ponce.
Lettering: Comicraft.

Synopsis: On board the Nemesis Starscream's frustration at the lack of respect he receives from Lord Megatron sees him use a Predacon fossil in Shockwave's lab, infused with his own CNA, to create his own Predacon servant.

However, much to Starscream's surprise, despite sharing elements of his personality, Tantrum turns out to be a power hungry back stabber that turns on his creator. Following a chase through the ship the Predacon turns out not to be as tough as he thinks as Starscream destroys him with two missiles.

When Megatron and Shockwave appear and ask what the hell is going on, Starscream uses edited CCTV footage to pin the entire thing on an innocent Vehicon, before musing on the remaining piece of the fossil and how he will use it one day to create his perfect beast...

The End.

Characters Featured [in rough order of appearance]: Starscream; Tantrum [Destroyed]; Vehicons; Megatron; Shockwave.

Reviews & Commentary: Reviewed by Inflatable Dalek

 

| Year Four | Titan Comics Guide | Age of Extinction |

 
With thanks for long-term support to sponsors: